UI/UX design, thought through before it is built.
Interfaces designed in Figma around how people actually use them, so the site or product is clear to use as well as good to look at.
What we design
- User journeys
- Wireframes
- Interface design
- Clickable prototypes
- Design systems
Our approach
Good-looking is not the same as easy to use.
A page can look wonderful and still lose people on the second click. We design the way through first, then the way it looks, and check both with real people before anything is built.
How we design the experience
The order we work in, from understanding people to a prototype you can click.
-
Step 1
Understand
Who uses this, what they want and what gets in their way. Questions first, screens later.
-
Step 2
Map the journey
The route a person takes from arriving to doing what they came for, drawn out on paper first.
-
Step 3
Wireframe
Simple layouts that settle what goes where, without colour or style getting in the way.
-
Step 4
Design the interface
Visual design in Figma: type, colour, components and states, built into a proper design system.
-
Step 5
Prototype
A clickable prototype you can try yourself, long before development starts.
-
Step 6
Test & refine
We watch people use it, note where they hesitate and fix it.
What next
Have something that needs to be easier to use?
Show us what you have. We will tell you where people get stuck.
Book a call